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Old 31st August 2013, 09:28 AM   #1 (permalink)
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Star Citizen / Squadron 42 (eta: 2014/2015)



Extended trailer:

Origin 300i series promotional videos




Main site: | Roberts Space Industries
Ship plans: Star Citizen Ships Development Document | Roberts Space Industries

----------------------
Current funding: over USD16Mil

Schedule: 29th Aug 2013 - Hangar Module (additional 5K credits for current backers)

EDGE Foundation is recruiting pilots now!

Video from the recent Gamescom 2013 Live Event

New Deluxe Hangar concept art




Sponsors:
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Old 31st August 2013, 09:31 AM   #2 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

pics from the hangar.









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Old 31st August 2013, 11:47 AM   #3 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)









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Old 31st August 2013, 11:47 AM   #4 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

well it has begun
https://robertsspaceindustries.com/c...Store-Launched

the actual store for now:
https://robertsspaceindustries.com/voyager-direct/



credits u can purchase with RL $.

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Old 1st September 2013, 06:38 PM   #5 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)



was making one for a squadron mate, so figured i'd share it with the rest.

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Old 3rd September 2013, 11:43 PM   #6 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

just saw this update.



only available to registered backers when the milestone was reached.

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Old 4th September 2013, 07:02 AM   #7 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)





https://robertsspaceindustries.com/c...aterpillar-Art

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Old 5th September 2013, 10:11 AM   #8 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

https://forums.robertsspaceindustrie...credit-sink/p1

Basically most ships will not have jump drives installed (out-of-the-factory). You'll have to earn your first jump drive in the starter system. For now the Ship Specs on the RSI website contains details on which ship is equipped with a jump drive.

btw ships will cost more after launch. and even if you had the real-life $ to buy a ship, you can't purchase it immediately due to the per-day restrictions on how much $ you can convert into UEE (the in-game credits). There is also a cap on the amount of UEE you can have on hand.

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Old 6th September 2013, 09:36 AM   #9 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)


Very close....

Exclusive star system for pre-launch backers. Only players who support the game before its launch will receive the computer coordinates needed to allow their jump drives to access this system. (Exclusive to current backers)

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Old 6th September 2013, 10:26 PM   #10 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

CIG hit the 18mil milestone not too long ago!


Exclusive star system for pre-launch backers. Only players who support the game before its
launch will receive the computer coordinates needed to allow their jump drives to access this system.
the 19mil goal unlocks the following:
- Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.
- Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.
- RSI Museum will air monthly, with a new game featured each time!

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Old 7th September 2013, 09:38 AM   #11 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Wow lots of updates today...

First there's the (highly recommended reading) Chris Robert's latest letter to the fans:
https://robertsspaceindustries.com/c...man-18-Million

Some highlights from the 1$8Mil Letter:
1. The special planet promised in the $18mil milestone is actually a starting planet for those who backed up to that point. Interesting...
2. $20 mil goal announced:
First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!
3. Price changes to Voyager Direct store:
We are making the following price changes as a result of your feedback:
Cot – 2,000 UEC (was 5,000 UEC)
RSI Zeus Model – 5,000 UEC (was 10,000 UEC)
Lamp – 2,000 UEC (was 5,000 UEC)
Greycat PTV – 15,000 UEC (was 20,000 UEC)
Posters – 1,000 UEC each (was 5,000 UEC each)
4. Another confirmation that at launch, the ship prices will be higher than it's equivalent now.
Also you should know that the current “dollar” price of a ship does not reflect its actual in-game value in UEC, so comparing the value of a gun against the UEC equivalent of an Aurora is not an accurate comparison. We intended backers to get a benefit for backing early rather than waiting for a finished game and one way was by obtaining ships that ultimately will be more expensive once the game is “live”. A $25 Aurora may cost 75,000 UEC in the finished universe!
And remember, purchases beyond starter package are OPTIONAL
5. A patch to the Hangar module.
6. And finally a Work-In-Progress video of the Terra Landing Zone.


Second there's the latest Wingman's Hangar episode 37!
Some highlights:
Ships will be account bound in the future. But advance warning will be given.

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Old 7th September 2013, 12:31 PM   #12 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

What if I told you the biggest, most ambitious rewards-based crowdfunding campaign in history wasn’t a Kickstarter project or an Indiegogo project?

The Pebble watch is somewhat widely recognized as the largest campaign of its type. I’m guilty of making the assertion myself. Some will say the Ubuntu Edge is the biggest campaign ever, but it really isn’t.

The largest rewards-based crowdfunding campaign ever is the campaign for Star Citizen, which crossed $18 million in funding today according to the Roberts Space Industries homepage.
moar @ Star Citizen Hits $18 Million, RSI Aims For Much More Than Money | Crowdfund Insider

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Old 9th September 2013, 07:39 AM   #13 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

morning pilots, a new day/week, a new article on Star Citizen's progress. This time on the Hangar release and the (somewhat controversial) Voyager Direct service.



http://massively.joystiq.com/2013/09...ens-cash-shop/

You had to know this was coming, too, even if some forum denizens reacted with surprise. It was long ago established that Star Citizen would be a buy-to-play game with a client cost and some sort of fluff-powered cash shop. But when CIG soft-launched the Voyager Direct store, there was quite an uproar. "We deliberately kept it back from the weekly email so we could roll it to get feedback and see how to integrate what is a tricky thing into Star Citizen at such an early stage of development," Chris Roberts explained.

As it turns out, Roberts' intention with VD was to grease the skids for what will eventually be an optional item store that sells some of the same items you can earn in-game. Also, like the pre-alpha subscription packages, VD is designed to give those backers willing and able to continue contributing to SC's development another way to do so.

All that said, I admit to a bit of an oh no moment when I first saw the headline. I'm no fan of F2P and the way it forces game designers to think like accountants instead of thinking about what's fun for players. Fortunately for me and other old school gaming fans, though, Chris Roberts doesn't appear to like F2P either.

His Voyager Direct explanation letter was music to my ears, and if there was any doubt as to where he stands on cash shops and pay-to-win, it was erased courtesy of this particular sentence. "I'm very opposed to having a game where any of the items, outside of your initial game/ship package, can be only purchased with cash. I hate the bifurcation of items in most online games, even when they are just for flair items. I want Star Citizen to allow players to earn everything they need in-game for ships, upgrades and even flair," he wrote.

In other words, SC will have a client cost and an optional cash shop. And it's the best kind of optional cash shop, i.e., one that is actually optional because there are no store-exclusive items.
edit:


Last edited by pyre; 9th September 2013 at 07:42 AM.
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Old 10th September 2013, 10:25 AM   #14 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

RSI team has finally upgraded their forums!
https://robertsspaceindustries.com/c...n-Forum-Update

The first major overhaul of the RSI forums has occurred! In addition to updates to the look and feel of the boards, we’re added many of the features you’ve been asking for since the RSI Prime site launched. This includes Recent Discussions, Bookmarks, Profile Pages, Notifications and most importantly a Private Conversation system! We’re also giving our top gun volunteer mod team more tools to keep the forums civil and organized… so troublemakers, beware.

If you haven’t jumped in to the forums before, now is a great time to join. A number of forums are available to cater to any Star Citizen fan’s needs:

General Discussion – The place to talk about Star Citizen and Squadron 42!
Ask a Developer! – Get your questions answered by the team behind the game.
Guilds/Squadrons – Star Citizen fans are already forming guilds and squadrons!
Hardware – Serious tech talk for Citizens.
Hangar Module Bug Reporting – Help us perfect the Hangar Module by reporting your issues here.
Off Topic – Anything and everything!
Stay tuned: there are more forum updates coming! Our goal is to make the RSI site your one-stop shop for everything Star Citizen, so please let us know what additional features you want to see on the forums.
has improved, interface and art assets are finally aligned. looks safe to use now

EDGE Foundation - Singapore / Malaysian / Indonesian / Asian Star Citizen Squadron

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Old 11th September 2013, 09:42 PM   #15 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)



quarter of a million star citizens

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Old 13th September 2013, 07:56 AM   #16 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Cloud Imperium Interview . Kyle Rockman
https://www.youtube.com/watch?v=LicW4F0ubu8

Currently the only Software Tools engineer on their team.

and... it's now at least 70% to $19mil


and 23,285 slots left for the Alpha.


Last edited by pyre; 13th September 2013 at 08:01 AM.
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Old 14th September 2013, 10:58 AM   #17 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

New concept art: Rihlah IV
We thought we would end the week with your first look at an alien world: the Xi’An industrial planet of Rihlah IV. Located just across the border, Rihlah is an ideal destination for traders looking to acquire goods not found in UEE space. The Rihlah System was unlocked by backers during the July livestream event; you can find a full description in the unlock Comm-Link.
https://robertsspaceindustries.com/c...IV-Concept-Art


Latest Wingman's hangar episode 039.

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Old 15th September 2013, 09:25 AM   #18 (permalink)
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Star Citizen / Squadron 42 / EDGE Foundation Asia Fleet

additional post reserved for pledging and LTI details.
below is a comparison of pre- & post- 26 Nov 2012 and 6 July 2013 ship prices.
Original & Veteran backers (pre- 26 Nov 2012 accounts) can still purchase ships at their lower prices, and gift them to anyone.

For LTI clarification, please see the link below the image. My recommendation, if you are interested and trust the original backer, then get the ship from the original backer. http://www.robertsspaceindustries.co...clarification/

Price comparison for packaged ships (between OB & VB). If you want to access the alpha/beta, you'll need to get a package (Mercenary & above, except for OB's Digital Scouts - running out fast!)


Prices for non-packaged ships. (these are just the ships alone, without the frills like star-map, alpha/beta access etc)

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Old 15th September 2013, 09:55 AM   #19 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)







thanks 2 zlim for these amazing fleet promotion posters! great work! wish I could add these to the OP.

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Old 16th September 2013, 11:09 AM   #20 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)


$19mil milestone here we come!
- Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.
- Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.
- RSI Museum will air monthly, with a new game featured each time!

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