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Old 16th September 2013, 10:53 PM   #21 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

2% more to the $19mil milestone!


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Old 17th September 2013, 09:25 AM   #22 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)


and they hit $19mil last night, so now to $20mil!
First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!

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Old 21st September 2013, 08:13 PM   #23 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Alot happening this weekend on Star Citizen:

Wingman's Hangar episode 39!
https://www.youtube.com/watch?v=FRSSTwm3nC0

A look inside the Caterpillar!




Images of the Cutlass:



And a flash sale on the limited Caterpillar ship! (this weekend only!)
https://robertsspaceindustries.com/c...e-Pirate-Ships (OB & VB, please purchase directly from the Store, so that LTI is registered properly)
There's been some very interesting speculation of the Caterpillar on fleet comms among the pilots!

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Old 21st September 2013, 08:26 PM   #24 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Some widescreen shots thx to Obear







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Old 22nd September 2013, 08:21 AM   #25 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

dat spike!


possible to get a Mod's help to rename this thread? I tried to request in the past, but no response.

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Old 24th September 2013, 10:26 AM   #26 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

At 84% now.



And today they released the Galactic Guide to the Kilian System

https://robertsspaceindustries.com/c...-Kilian-System

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Old 24th September 2013, 07:56 PM   #27 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Just sent out several messages to establish communications with the new pilots of the fleet. /salute!

50+ and growing! looking forward to the 10th Oct!

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Old 26th September 2013, 09:04 AM   #28 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

If you have ever played or grew up on Star Wars, BSG, Elite, Wing Commander, X-Wing, Privateer, I-war series or any played any other decent space flight-sim, watch this video. Narrative is slow paced, but the passion is all there.

Watch, share, pledge, sign-up here!

http://youtu.be/HRAt8tg-8co


and just as a tally, we're 95% to $21 mil.


Last edited by pyre; 26th September 2013 at 09:10 AM.
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Old 27th September 2013, 02:04 PM   #29 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Star Citizen has crossed the $20 million funding mark!


Unlocked: First person combat on select lawless planets. Don’t just battle on space stations and platforms … take the fight to the ground!

At $22 million mark:
Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.
Other plans in the work: A few decorations for the Hangar, including a fish-tank.

More details and voting of Hangar decorations @ https://robertsspaceindustries.com/c...man-20-Million

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Old 28th September 2013, 01:22 PM   #30 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

MULTIPLE PACKAGE CLARIFICATION


What this means is that if you currently have four Star Citizen packages you will be able to play four different characters using one RSI account, each with their own ship and starting credit balance. You will also have the option of breaking up your pledge packages and reallocating these three elements as you deem fit. In addition, you will get to choose which characters receive your addon ships, Voyager Direct items and stretch goal rewards you have accumulated. In this example, someone with four packages could assign all of the ships and credits to one character and leave the three Game Characters for later use. Unused Game Character slots without an associated ship or credits have two roles. They can be used to create additional crewmen or they can be gifted to other players.

If you have purchased multiple packages with identical physical extras, such as ship models or star maps, you will receive multiple extras when the game ships. If your packages have digital extras, like the downloadable soundtrack, you will be given the option of gifting the duplicates to friends.
https://robertsspaceindustries.com/c...-Clarification



And Chris Robert's himself made further comments:
https://forums.robertsspaceindustrie...Comment_936613


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Old 30th September 2013, 10:51 PM   #31 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)


46% towards $21mil! woot!

Last week's Wingman's Hangar episode 40
https://www.youtube.com/watch?v=OBAb-lska_I

and just a note for those still interested. packages will no longer be available once the game goes live. further, the price for each ship will cost more at launch, that's the incentive for early pledgers.

if you're interested in a space flight sim, wing-commander style, interested in playing solo or together with friends, trading and exploring the universe, then please sign-up. our fleet is growing steadily daily with really talented and passionate gamers the hangout chat is also growing with alot of cool ideas, goals and information. so don't hesitate to contact us!

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Old 6th October 2013, 09:12 AM   #32 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)




Above are the different hangar manufacturers detailed in last week's comms transmission.

mostly in-game fiction though some of the names are based off real people who are working with CIG at the moment. nice touch there.

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Old 6th October 2013, 09:34 AM   #33 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Episode 41 of Wingman's Hangar
https://www.youtube.com/watch?v=1pmCjB6XGyY
This week, Wingman updates you on our preparations for CitizenCon and talks with the man behind Jump Point, David Ladyman. All this, plus Forum Feedback and more!
CitizenCon and MobiGlas Concept
Greetings Citizens,
We’re less than a week away from the first anniversary of Star Citizen’s announcement! October 10th will mark the one year anniversary of Chris Roberts’ announcing Star Citizen at GDC Online. And we’re celebrating with a special event! Star Citizen developers from offices around the world are gathering in Austin, Texas, where the game was first announced, to celebrate the progress we’ve made.


In honor of this anniversary, Cloud Imperium is hosting a special event in downtown Austin. And… since Star Citizen wouldn’t exist without our backers, we’re opening the show to you! Chris Roberts and the rest of the Star Citizen team will be giving a special keynote presentation to show everyone the work we’ve been doing this past year… and talk about what’s coming next! You can tune in live starting at 6:30 PM CST (-5 GMT) on Thursday, October 10th. One note for our fans worldwide who may not be able to view the event: any limited-time offers will run through the following weekend (ending Monday, October 14th). We will also be announcing the winners of the Star Citizen photo contest. If you’d like to enter, this is your last chance; the deadline is tonight at midnight CST.


Next week also marks the first time the entire Star Citizen team will be in one place at one time, and we’ll be taking full advantage of the opportunity! The MobiGlas concepts above are a small taste of what we’ll be fleshing out during a series of major planning sessions. If you’re familiar with the Star Citizen fiction we’ve already published, you probably remember a character using their MobiGlas, a portable computer interface. Now a challenge for our designers is coming up with how the player will use the MobiGlas; it’s like building an entirely new computer system! These storyboards, created by the team at Behaviour, show our current progress. Next week, the team will be talking about everything from how you’ll use your MobiGlass to how you’ll command capital ships!


We’re looking forward to the summit and to the livestream presentation. We can’t wait to share some more of the work we’ve done in the past year with the community… along with a surprise or two!

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Old 7th October 2013, 09:24 PM   #34 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

T minus 3+ days

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Old 8th October 2013, 10:48 PM   #35 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

T minus 2+ days

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Old 9th October 2013, 11:03 AM   #36 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)



At the $21 million, you unlock the full salvage mechanic, which allows us to produce the assets needed to make salvaging an in-depth game mechanic akin to exploration or piracy!

Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history the first to make contact an entirely new alien race!

In addition, we are unlocking a new $23 million goal: the addition of a Xi’an Scout as a playable asset in the game. We’ve recently begun putting together concept art of Xi’an worlds, which got us thinking about the game’s Xi’an ships: how can we make them play differently than the standard human ships? We have a few ideas and with this stretch goal we can put them into the game! In addition to alien designs and interfaces, the Xi’an craft will feature a totally different maneuvering system.

Xi’an ship design will be focused on a vertical aesthetic and maneuvering jets that can combine to thrust in multiple directions. Gimbaled, larger-than-normal thrusters sit on the four points of a star in the centerline, allowing each thruster unobstructed hemispherical coverage. The Xi’an scout can rotate on all axes and direct four thrusters to the rear or front! Because of this configuration the Xi’an ship has superb linear maneuvering abilities on all axes. This extra maneuverability comes at a cost however. Xi’an ships favor maneuverability over heavy armament or defensive protection.

Instead of picking up an alien ship that simply looks different, it will feel different!

Here’s the description:
Xi’an Scout Unlocked! The Khartu is the light attack craft of the Xi’An military. Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi’an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi’an maneuvering rig, but control surfaces modified for human use and a more limited armament. (Designer: Aopoa)

Players can travel to a Xi’an commerce world to pick up the export version of the Khartu… or they can track down the military version in less-than-legal ways! Either way, we think that adding truly alien Xi’an ships at launch will create an even more immersive universe.
more at https://robertsspaceindustries.com/c...man-21-Million

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Old 10th October 2013, 08:03 AM   #37 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

T minus > 24hr

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Old 10th October 2013, 08:05 PM   #38 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

T minus 12 hrs

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Old 10th October 2013, 08:52 PM   #39 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)


October 10th marks the first anniversary of the Star Citizen campaign. Join us at 6:30 PM CST (-5 GMT) for a special presentation, live from Austin, Texas. Chris Roberts and the Star Citizen team will share what we’ve been working on for the past year and give you a sneak preview of what’s coming next.
countdown timer (far better than mine) @
https://robertsspaceindustries.com/c...13-Live-Stream

https://www.youtube.com/watch?v=O8HvfFCysYU


Last edited by pyre; 10th October 2013 at 09:03 PM.
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Old 11th October 2013, 06:31 AM   #40 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

T minus 30 mins

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