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Old 27th October 2013, 07:48 AM   #61 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

95% to the next stretch goal! And nearly less than 2.7K alpha slots left

Sponsors:
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Old 29th October 2013, 01:29 PM   #62 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

The last few days have been pretty busy, with CIG hitting 25mil in funding (and still going strong) with huge boost from Hornet sales, launch of the latest edition of Jump Point which Freelancer fans will be very interested in and more pilots are signing up with the fleet! We welcome these brave men & women who are willing to pledge for the BDSSE! Plus alpha slots got a huge boost this week up to 50K! But it dropping again!

So on with the news!

Chris Robert speaks about CIG hitting the $25 million stretch goal
https://robertsspaceindustries.com/c...man-25-Million

New details & fiction on the weapons manufacturers
https://robertsspaceindustries.com/c...e-Klaus-Werner

Will share pictures of the hornet later, but meanwhile do enjoy the video that has the space sim fans so excited.

All in-game gfx, original source was 4K res. Expect this to be on alot of demo 4K tv screens soon.
[YOUTUBE]g0gZES2pTWk[/YOUTUBE]

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Old 31st October 2013, 10:58 PM   #63 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Why it is important to pledge now rather than later?
1. Ship prices will go up at launch.
2. Game price will be higher than basic pledge of USD35.
3. Packages will no longer be available at launch.
4. You may not even start with a ship at launch, you'll have to earn it - either crew with friends or complete the single player.
5. No more LTI packages (Life Time Insurance ends 26 Nov 2013 - learn more here, our fleet can assist to convert non-LTI to LTI packages, priority given to fleet members & subject to volunteer availability, remember reclaiming packages has a 24hr cooldown)

If you pledge now for USD35 and above what will you get?
1. Access to the Hangar module
2. Dogfighting module (expected Dec 2013?)
3. Access to both the Alpha & Beta and the full game.
4. All other ships can be earned in-game. No further purchase/pledge necessary

So what's so good about the game?
1. Freedom to do what you want in a space-sim.
2. Trade, fight, explore, tweak your ship, board enemy ships to capture them, discover and salvage derelicts in space, be a famous space-racer, etc
3. The game has both single-player and multi-player (MMO) modes.
4. For the single player: play solo or co-op with friends.
5. For the MMO: no subscription (free), play on persistent universe servers, play on private servers.
6. Support for in-game mods.

Controls:
1. Play with keyboard & mouse, controller or joy-stick & HOTAS
2. Supports Occulus Rift
3. Supports 4K resolution (3840 ? 2160 pixels)


Be part of history & this amazing game which is completely crowd funded!
Register & join the fleet here


Videos:
http://youtu.be/WpgUuGunU0o

http://youtu.be/YTBzrUwB6Qo

http://youtu.be/fYjD1wiTBmM

http://youtu.be/UvDs7RDKCag

http://youtu.be/g0gZES2pTWk


Last edited by pyre; 31st October 2013 at 10:59 PM.
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Old 2nd November 2013, 10:42 AM   #64 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

latest Wingman's Hangar Episode 44
https://www.youtube.com/watch?v=CbthcehPrRA

CIG has made updates to the Ship Specifications
https://robertsspaceindustries.com/c...-Specs-Updated

More official Lore from the fans!
https://robertsspaceindustries.com/c...vents-Sataball

And The Next Great Starship contest is LIVE! Registrations are OPEN!
https://robertsspaceindustries.com/c...istration-LIVE

so what's not to like about this upcoming game? Pledge NOW!


Last edited by pyre; 2nd November 2013 at 10:42 AM.
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Old 3rd November 2013, 08:16 AM   #65 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

fan made buyers guide
https://dl.dropboxusercontent.com/u/...7s%20Guide.pdf

about 23 days left to end of LTI.

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Old 4th November 2013, 07:55 AM   #66 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

To all new pilots over the weekend, welcome aboard EDGE Foundation!


It looks like the Hornet launch couldn’t end without one final stretch goal unlocked! Our backers have hit the incredible $26 million mark, which enables us to expand the capital ship mechanics in Star Citizen.

- Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.

In honor of this goal, I’d like to share the very first in-engine shots of the Idris corvette’s interior, showing the hangar bay and engine room. The design team is very eager to get to work on expanding capital ship interactivity; we have some new ideas about how to make crews interesting and can’t wait to try them out.

For the $28 million stretch goal, we have something we’re very excited about here at Cloud Imperium: a second option for your Star Citizen starter ship! Here’s the goal:

New Starter Ship – The team at Consolidated Outland has decided to take Roberts Space Industries head on in 2944 by premiering the Mustang personal spacecraft. We will use these additional resources to create another ship company and starter ship for Star Citizen. The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game!

Founded by maverick trillionaire Silas Koerner, Consolidated Outland is an up-and-coming spacecraft concern, the first ever headquartered on a frontier world. Koerner, who made his sizable fortune in jump-communications, founded the company as an attempt to strike back at what he sees as the overly-regulated spacecraft industry. With facilities established as far from possible from the prying eyes of competing corporations, Outland is quickly becoming one to watch.

After finding initial success with spacecraft conversion kits, Outland is now ready to run with the big boys: the new Mustang spacecraft line is preparing to go into mass production is priced to compete with Roberts Space Industries’ Aurora. Using newly-developed construction techniques and ultralight material alloys sometimes considered unsafe, the Mustang pushes power ratios to the limit. The result is a sleek, stylish spacecraft that weighs less than the Aurora and has more options for engines and thrusters… at the expense of some stability, weapons hardpoints and cargo capacity.

The Mustang isn’t planned as a replacement for the Aurora, it’s another option that may better suit some play-styles. Want a reliable personal starship? Go with the Aurora. Want something with a little more power, at the expense of cargo? Try the Mustang!

We plan to assign a top concept artist to develop the look of the Mustang… and, as always, you’ll follow the whole process! When it’s ready, we’ll make Mustang packages available in the pledge store; users who prefer the new ship to the base Aurora will be able to make the switch at no cost (LTI will transfer, where applicable.) New players will be able to start the game with a significant choice, increasing immersion all the more!

The additional funding that backers are providing let’s us secure the resources to build ships, planets and systems that go beyond the original budget… but not the original vision. Thank you for helping make Star Citizen all that much better, with more immersion and more choices that will allow players to shape their experiences.

— Chris Roberts
https://robertsspaceindustries.com/c...man-26-Million

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Old 4th November 2013, 02:35 PM   #67 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)


5040x1050

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Old 5th November 2013, 08:20 PM   #68 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Greetings Citizens,

Yesterday’s reveal of the Idris hangar and powerplant went over so well that we thought we’d go ahead and showcase an entire gallery of the work being done on the corvette interiors. These screenshots are in-engine renders of the Idris’ main deck engine room and internal hangar. The Idris will be able to carry multiple crewmen with different roles and a small squadron of fighters that can be launched and recovered at any time. The team is currently working on bringing the Idris from concept art (by renowned artist Ryan Church) into the CryEngine… and this is the first result!
https://robertsspaceindustries.com/c...s-Deck-Gallery

a comparison image:

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Old 5th November 2013, 11:29 PM   #69 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Some vids from hangar & an old star map vid


https://www.youtube.com/watch?v=9cLeXj4p03k



Last edited by pyre; 5th November 2013 at 11:30 PM.
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Old 7th November 2013, 08:53 AM   #70 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

https://forums.robertsspaceindustrie...omment_1245595

there will be another promo on the 11 Nov 2013. Most probably the F7C-M SH upgrades will be on sale again.
get ready if you missed out, and remember - LTI does not factor on upgrades, only the main hull. And upgrades must be applied in the future, because at launch they cannot be applied any longer.

remember less than 20 days till end of LTI.

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Old 9th November 2013, 06:13 PM   #71 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

so this weekend there's the latest
Wingman's Hangar ep 45
https://www.youtube.com/watch?v=82K3zBgaI50

and the Veteran Days Hornet Upgrade offer which IMHO is only a skin. whether the upgrade stacks with other upgrades, I do not know.
https://robertsspaceindustries.com/c...-Upgrade-Offer

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Old 16th November 2013, 05:51 AM   #72 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Latest wingman's hangar episode 46!

remember about 10 days left till end of LTI!


Last edited by pyre; 16th November 2013 at 05:52 AM.
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Old 21st November 2013, 05:20 PM   #73 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

The Aurora LX is back again!


The Star Citizen Anniversary Sale continues with the return of the original limited edition spacecraft: the Aurora LX, which features luxury styling and even leather seats!
https://robertsspaceindustries.com/c...-Now-Available

want to learn more? check out the brochure!
https://robertsspaceindustries.com/m...re-2944-V8.pdf

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Old 22nd November 2013, 08:28 PM   #74 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Anyway the last of the limited ships are on sale through this weekend!
Gladiator


Retaliator


Hornet F7C-M (Super)


This weekend, the Star Citizen Anniversary Sale will offer users a chance to pick up two of Star Citizen’s fearsome bombers: the Gladiator carrier-based bomber and the Retaliator strategic bomber. Either one should be a great platform on which players can start building their Star Citizen adventure!

By popular demand, this weekend’s sale will also include the recently-released Super Hornet and related packages. Please note that if you have a non-LTI base Hornet and would like to upgrade, you should reclaim the original ship or addon and then purchase this version. Simply purchasing an upgrade will not give your ship LTI! A special LTI upgrade including LTI is also for sale, in the extreme case where you can’t or won’t reclaim your base hornet package.
All ships and packages will be available from midnight Friday, November 22 through midnight Sunday, November 24.

We’ve also had a number of requests for information on next week’s Idris-P sale. Idris-P’s will be available in limited allotments offered at four times during the day on November 26, 2013. Times will not be announced in advance, but they will be spread out to best allow users in different areas of the world an equal chance at getting one. All Idris-Ps will include LTI and the price will remain the same as previous sales for all backers.
https://robertsspaceindustries.com/c...-Now-Available

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Old 25th November 2013, 02:23 AM   #75 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

Friends it is coming close to the end of LTI. And because of the 24hr cool-down timer I'm sending this message to those still interested - the cut-off time for new pledgers is 25th Nov 2013 @ 12PM SG/MY local time. (GMT+8). Beyond that we will not be accepting LTI conversions. Volunteers have the right to reject a conversion task. (I added some buffer for emergencies)

For OB/VB and experienced members of the fleet, I hope that you would have finalized your orders. It has been a year long ride of uncertainty, self-poison and just plain craziness. But we look forward to doing the same in the year ahead with CIG & EDGE!

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Old 25th November 2013, 10:18 PM   #76 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

final limited ship with LTI is on sale today.

The MISC Starfarer is the galaxy’s standard fuel transporter. Starfarers are ubiquitous on both sides of the fueling process: their massive tanks allow for both the collection of space borne fuel from gas giants and extrasolar sources as well as the transport of active fuel from refinery stations to the primary market. Though the stock model lacks refinery equipment, the Starfarer does have docking mechanisms allowing it to conduct in-flight refueling operations with most spacecraft classes.
The most common Starfarer modification ships liquid foodstuffs in the same tanking system. A visually distinct long-haul bulk goods version mated to an alternate cargo chassis also exists, although it has proven far less popular than the more rugged Freelancer lineup. An armored tactical variant, the Starfarer Gemini (“Star-G”) is produced under contract by Aegis for use by the UEE military.
https://robertsspaceindustries.com/c...-Now-Available

LTI conversions have closed. thank you all for your support and look forward to the 26th Live stream!

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Old 26th November 2013, 04:24 PM   #77 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

oh and first wave of 100x Idris-P sold out in under 15 mins. i really wasn't counting.



Greetings Citizens,

The final day of the Star Citizen Anniversary Sale is here!
Chris Roberts and the Star Citizen team will be hosting a four hour livestream starting at 11 AM PST. Check back here then to join in on the fun!

We’re offering two special ships available for sale for the next 24-hours: the promised Banu Merchantman and the Xi’An Scout ship. Both of these ships were unlocked by Star Citizen backers, and they both represent how additional funding is allowing us to expand the games in new and exciting ways. Remember, all of these ships will be available in the finished game. Purchases today help Star Citizen’s development!
https://robertsspaceindustries.com/c...ivestream-Sale


Xi’An Scout

The Khartu is the light attack craft of the Xi’An military. Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots. The Aopoa corporation manufactures this export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer.

Xi’An Scout

Role
Scout

Manufacturer
Aopoa

Cargo Capacity
0

Max Crew
2

Upgrade Space
4

Max Power Plant Size
4

Max Engine (Primary Thruster)
N/A

Maneuvering Thrusters
18 x TR2

Max Shield
4

HARDPOINTS
Class-1: 2x Size 4
Class-2: 4x Size 2

NOTE: Ship specifications are preliminary and subject to change as the game is further developed and balanced.
Banu Merchantman

Banu traders are renowned for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. Pick up a Banu Merchantman for a whole new Star Citizen experience!

Banu Merchantman

Role
Merchant Clipper

Manufacturer
BIRC

Cargo Capacity
60

Max Crew
4

Upgrade Space
6

Max Power Plant Size
4

Max Engine (Primary Thruster)
2 x TR6

Maneuvering Thrusters
8 x TR2

Max Shield
6

HARDPOINTS
Class-1: 2x Size 4
Class-2: 5x Size 2
Class-5: 2 available

NOTE: Ship specifications are preliminary and subject to change as the game is further developed and balanced.

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Old 27th November 2013, 11:49 AM   #78 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)



To be perfectly honest, I didn’t expect to have to write another letter so quickly. Damn you all for being the best, most supportive community in gaming! Hopefully you can forgive me for waiting until after the livestream for this post! The alien ships are a hit; we can’t wait to share more as they come together. Flying a Xi’An scout or a Banu merchantman will be a different experience than their human counterparts, and we’re dedicated to making it worthwhile. At the $32 million level, you’ve unlocked the Aegis Surveyor, a ship dedicated to salvage that also offers some emergent gameplay opportunities:

Aegis Surveyor – The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft.
The winner of the $34 million ship role poll, in a photo finish, is smuggling! There are two typical paths for smuggling ships: fast, armored ships adapted to run blockades and escape the authorities when necessary and totally innocuous ships that keep their cargo hidden from prying scanners. Several of our existing ships, including the Banu Merchantman, are well-equipped for the former job and so we’ve going for the latter.

MISC Hull C (Discreet) – Scaling from small “box trucks” to massive supertankers, the MISC range of cargo hulls (A-D) are the standard goods transporter in human space. Extremely configurable, MISC Hulls can be adapted for most any type of transport job: from standard bulk shipping on the patrolled spacelanes to armored cargo hauling on the frontier. While these pre-configured hulls are primarily used for legitimate purposes, the MISC Hull Cs have recently become the favorite for criminals who modify the ship with advanced sensor shadow technology, quick-decompress holds and a variety of hidden compartments without modifying the ship’s body so it will appear to onlookers as standard everyday transports.
Thank you for your incredible support; I hope you enjoyed the chance to interact with the team in today’s livestream. And don’t forget to vote: next up is the last phase of the fan ship role selection poll. By the process of elimination, you can expect to be choosing a new ship from Drake Interplanetary, maker of the Cutlass and Caterpillar. Choose wisely!

— Chris Roberts
https://robertsspaceindustries.com/c...man-32-Million

and current status of the pledge goal towards $33mil. it's growing very fast.

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Old 27th November 2013, 02:08 PM   #79 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

wow. 2 letters in a day.



What a day! Some of you have been with us for over a year now, some of you are just discovering Star Citizen… I am grateful to all of you for what you’re making possible. As I said in the livestream, we’re in this for the long haul: Star Citizen isn’t going to be something you play and discard… we’re building a world you’re going to want to inhabit for years to come.

At $33 million, you unlocked the Anvil Carrack:

Anvil Carrack – The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home!
Information Runner handily won the final ship role poll… so I am proud to introduce the latest in Drake Interplanetary’s lineup!

Drake Herald – Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it’s colonists struggling to stay in contact with the UEE’s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission.
I hope you’ve liked having this additional input into Star Citizen’s development. We’ve enjoyed following the discussions related to the ship choices so much that we’d like to keep this process going! For the next five stretch goals, we’d like to add an additional system to the game… and you’re going to pick the major feature! Remember: the system, like the new ships, is simply symbolic of what’s being added to Star Citizen with the additional money. Each stretch goal system represents additional artists, tools, programmers and new technologies that will make the finished project even better!

— Chris Roberts
https://robertsspaceindustries.com/c...man-33-Million

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Old 27th November 2013, 05:18 PM   #80 (permalink)
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Re: Star Citizen / Squadron 42 (eta: 2014/2015)

http://youtu.be/d8vVP4Fbof4

the guy who did Iron Man's HUD is in CIG doing the HUDs for all the ships in Star Citizen.

the weapon test rig

http://youtu.be/3qEMI6EBVt0

and the PBR (Physical Based Rendering) demo of the Avenger

http://youtu.be/aVaR1wHRWX0

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